Gen Z’s Obsession With Pokémon Cards Explained

Gen Z's obsession with Pokémon cards comes down to a potent cocktail of childhood nostalgia, real financial returns, and a cultural shift that treats...

Gen Z’s obsession with Pokémon cards comes down to a potent cocktail of childhood nostalgia, real financial returns, and a cultural shift that treats collectible cardboard the same way previous generations treated stocks or sneakers. This is not a passing fad or a lockdown-era blip. The Pokémon TCG generated over $1.8 billion in sales in 2024, making it the top toy property on the planet, and Gen Z is driving 56% of all collectibles spending in 2025. When a generation watches a single Moonbreon card cross $2,000 after a coordinated buyout, or sees that Pokémon cards have returned 3,261% over 20 years compared to the S&P 500’s roughly 12% annual average, the line between hobby and investment portfolio starts to dissolve.

But the money only tells part of the story. Seventy percent of current Pokémon card collectors cite childhood memories as their primary motivation, according to a 2025 YouGov survey. For a generation raised on Game Boy screens and Saturday morning cartoons, holding a holographic Charizard is not just an asset play — it is a tangible connection to a simpler time. The hobby has become a full ecosystem of live pack-opening streams, professional grading services, and resale markets that together form what some analysts call the “nostalgia economy.” This article breaks down why Gen Z latched onto Pokémon cards harder than any other collectible, how the grading and investment markets actually work, what the real risks are for people treating every booster pack like a retirement fund, and where the hobby is headed as production numbers climb past 75 billion cards worldwide.

Table of Contents

Why Are Gen Z Collectors Driving the Pokémon Card Boom?

Gen Z did not stumble into pokémon cards by accident. most of them grew up during the franchise’s original run or its early revivals, and the muscle memory of trading cards on the playground never fully went away. What changed is the infrastructure around the hobby. eBay users searched “Pokemon” nearly 14,000 times per hour in 2024, and platforms like TCGPlayer and social media marketplaces turned what used to be a schoolyard activity into a legitimate secondary market. When you can pull a card from a $4 pack and immediately check its resale value on your phone, the feedback loop between collecting and investing becomes almost instantaneous. The cultural framing matters too. Gen Z treats Pokémon cards the way millennials treated limited-edition Jordans — as tradable lifestyle assets that signal taste, knowledge, and community membership.

This is not your older cousin’s dusty binder in the closet. Cards show up in Instagram stories, TikTok hauls, and YouTube streams watched by millions. The hobby sits at the intersection of fandom, finance, and entertainment, which makes it sticky in a way that purely speculative investments never are. You do not see people livestreaming their index fund purchases. What separates Gen Z’s relationship with Pokémon cards from previous collecting booms is the sheer scale of participation. The Pokémon Company produced 10.2 billion physical cards in fiscal year 2024–2025 alone, pushing the lifetime total past 75 billion. That is 22 billion new cards printed in just two years. The demand is not being manufactured by a small group of whales — it is broad, mainstream, and showing no signs of cooling off.

Why Are Gen Z Collectors Driving the Pokémon Card Boom?

The Numbers Behind the Pokémon Card Market in 2025

The financial picture is staggering by any measure. The Pokémon Company’s net sales hit 411 billion yen, roughly $2.9 billion, for the fiscal year ending February 2025 — a 38% increase year-over-year. That growth is not coming from the video games alone. The trading card game and its digital spinoffs are pulling enormous weight. Pokémon TCG Pocket, the mobile app that launched in late 2024, hit $500 million in revenue within its first 100 days and approached $1.3 billion in its first year. The appetite for Pokémon in card form, whether physical or digital, has reached a scale that rivals major entertainment franchises. However, raw revenue figures can obscure a critical distinction that every collector needs to understand. Not all cards appreciate equally.

Mass-produced modern cards flood the market by the billions, and the vast majority of them will never be worth more than the paper they are printed on. Commons from current sets run $0.05 to $0.50, and even rares typically sit between $0.50 and $15. The cards driving the eye-popping return statistics — the 3,261% gains over 20 years cited by Yahoo Finance — are overwhelmingly vintage cards from limited print runs. A first-edition base set holographic card and a modern pull from a Scarlet & Violet booster pack are fundamentally different assets, even if they carry the same Pokémon name. The gap between vintage and modern values is wide. Vintage ultra rares can command $50 to $5,000 or more, while modern ultra rares typically range from $5 to $300. The takeaway is not that modern cards are worthless, but that anyone expecting every pack to contain a retirement fund is working with flawed math. Fortune has described this mindset as “boy math” — the tendency among young male collectors to treat every purchase as a savvy investment rather than what it often is, which is entertainment spending with a lottery ticket attached.

Pokémon Card Lifetime Production (Billions)Mar 202352.9billion cardsMar 2024 (est.)64.8billion cardsMar 202575billion cardsSource: PokeGuardian

How the Grading Boom Changed Everything

Professional grading has transformed pokémon cards from a casual hobby into something that resembles a structured asset class. PSA graded nearly 20 million items in 2025, its biggest year in company history, and Pokémon dominated the submissions. Out of PSA’s top 100 most-graded cards in the first half of 2025, 97 of them were Pokémon. TCG and non-sports grading volume was up 70% year-over-year. The message from the market is clear: collectors want their cards authenticated, scored, and sealed in tamper-proof cases, because a graded card commands a premium that a raw card simply cannot match. The most striking example of the grading frenzy is the Pikachu with Grey Felt Hat card, a collaboration between Pokémon and the Van Gogh Museum.

It became PSA’s most-graded Pokémon card of all time, with nearly 84,000 graded examples. That one promo card, distributed through a museum gift shop and later through the Pokémon Center, generated more grading submissions than most entire sports card sets. It illustrates how a single culturally resonant release can mobilize tens of thousands of collectors to spend $20 to $50 per card on grading fees alone. GameStop’s partnership with PSA, launched in October 2024, graded one million cards by May 2025. That partnership lowered the barrier to entry for casual collectors who might not have known how to submit cards on their own. Walk into a GameStop, hand over your card, and get it professionally graded — no account setup, no shipping logistics. The convenience factor has pulled in collectors who previously viewed grading as something only serious investors bothered with, and that broadening of the grading market feeds directly back into demand for cards worth grading in the first place.

How the Grading Boom Changed Everything

Investing in Pokémon Cards — What Actually Holds Value and What Does Not

The investment case for Pokémon cards is real but narrower than most social media hype suggests. The cards that have delivered the headline-grabbing returns — 46% average annual gains over two decades — are a specific subset: vintage, rare, and in pristine condition. A PSA 10 first-edition holographic Charizard from 1999 is not comparable to a modern alternate art card pulled from a pack produced in a run of billions. Both can be valuable, but they operate on entirely different supply-and-demand dynamics. Modern cards can hold and gain value, but the window is tighter and the risks are higher. The Moonbreon card is a useful case study. It crossed $2,000 after a September 2025 buyout, with buyers averaging 6.5 copies each.

That kind of coordinated purchasing can spike prices quickly, but it also creates fragile markets. If those buyers decide to sell simultaneously, the floor can drop just as fast. Vintage cards, by contrast, have a fixed supply that only shrinks over time as cards are lost, damaged, or locked away in collections. The tradeoff is straightforward: modern cards offer accessibility and lower entry costs, while vintage cards offer scarcity and a longer track record of appreciation. Most collectors are better served treating modern pulls as entertainment with upside potential rather than as reliable investments. The practical advice that experienced collectors tend to give newcomers is this: buy what you genuinely like, grade only what is worth the fee, and never spend money on cards that you cannot afford to see go to zero. The hobby is more fun and more sustainable when the financial upside is treated as a bonus rather than the point.

The Risks of the Pokémon Card Hype Cycle

Every collectibles boom carries risk, and Pokémon cards are no exception. The most immediate danger is overproduction. With 10.2 billion cards produced in a single fiscal year, the supply of modern cards is enormous. Scarcity is what drives long-term value in collectibles, and modern sets are not scarce by any historical standard. The cards that will appreciate from current production runs are likely to be a tiny fraction of the total — chase cards, special art variants, and error prints — while the bulk of what gets pulled from packs will trend toward nominal value over time. There is also the influencer distortion problem. Figures like Logan Paul, who has spent millions on cards and generates millions of views from pack-opening content, create an aspirational narrative that does not reflect the average collector’s experience.

When someone watches a streamer pull a $500 card from a $5 pack, the implied message is that this happens regularly. It does not. Pack-opening content is entertainment first and financial advice never, but the line between the two gets blurry when real money is changing hands on camera. New collectors entering the hobby through influencer content may have unrealistic expectations about pull rates, card values, and how liquid the resale market actually is. The broader economic context adds another layer of uncertainty. Collectibles markets tend to contract when the economy tightens, and Gen Z is already navigating student debt, housing costs, and an unpredictable job market. The cards are not going anywhere — Pokémon as a franchise is nearly three decades old and still growing — but the speculative premium baked into certain cards could deflate if discretionary spending pulls back. Collectors who bought at peak hype prices may find themselves holding cards worth less than they paid, at least in the short term.

The Risks of the Pokémon Card Hype Cycle

Digital Fatigue and Why Physical Cards Still Win

One of the less obvious forces behind the Pokémon card resurgence is digital fatigue. Gen Z is the most chronically online generation in history, and there is a growing countertrend toward physical objects that exist outside of screens. A Pokémon card is something you can hold, display, trade in person, and own in a way that a digital asset or in-app purchase simply cannot replicate. Collecting physical cards represents permanence in an increasingly intangible world, and that psychological pull should not be underestimated.

The success of Pokémon TCG Pocket, which earned nearly $1.3 billion in its first year, might seem to contradict this point, but it actually reinforces it. The app works because it replicates the tactile satisfaction of opening packs — the animation, the reveal, the rarity chase — in a format that is accessible anywhere. Many players use the app as a gateway that leads them back to physical cards. The two formats are complementary, not competitive, and together they keep Pokémon cards embedded in daily life in a way that a purely physical or purely digital product could not achieve alone.

Where the Pokémon Card Market Goes From Here

The trajectory for Pokémon cards over the next several years will likely be shaped by two competing forces: sustained cultural relevance and the math of overproduction. The Pokémon franchise shows no signs of fading. New games, new anime series, new card sets, and new collaborations keep rolling out, and the brand’s multigenerational appeal means that today’s Gen Z collectors may introduce their own kids to the hobby in a decade. The 75-billion-card lifetime production number will keep climbing, but so will the collector base. The grading industry, the resale ecosystem, and the content economy around cards are now mature enough to sustain the hobby even through downturns.

What will change is the composition of value. Vintage cards will continue to appreciate as supply tightens. Modern cards will sort themselves into a small tier of genuinely valuable pulls and a vast ocean of common stock. The collectors who do well financially will be the ones who understand that distinction, exercise patience, and resist the urge to treat every purchase as a guaranteed winner. For everyone else, the real value of Pokémon cards has always been the same thing it was in 1999 — the joy of the chase.

Conclusion

Gen Z’s obsession with Pokémon cards is not irrational, and it is not purely nostalgic. It is a response to a specific set of conditions: a beloved childhood franchise that never lost cultural relevance, a secondary market that makes every card instantly priceable, a grading infrastructure that creates trust and standardization, and a generation looking for tangible assets in an increasingly digital world. The numbers back it up — $1.8 billion in TCG sales in 2024, nearly 20 million items graded by PSA in 2025, and a collector base that shows no signs of shrinking.

The key for anyone entering or deepening their involvement in the hobby is to keep expectations grounded. The 3,261% returns over 20 years reflect a specific class of rare, vintage cards — not the average pack pull. Collect what resonates with you, understand the difference between entertainment spending and genuine investment, and recognize that the best reason to hold a Pokémon card is that it makes you happy. The financial upside, when it comes, is the bonus — not the foundation.

Frequently Asked Questions

Are modern Pokémon cards actually worth collecting for investment?

Some are, but most are not. Modern ultra rares can range from $5 to $300, and select chase cards like Moonbreon have crossed $2,000. However, with over 10 billion cards produced in a single year, the vast majority of modern pulls will not appreciate meaningfully. Treat modern collecting as a hobby with occasional upside, not a reliable investment strategy.

Why are so many people getting their Pokémon cards graded?

Grading by services like PSA authenticates a card’s condition and assigns a numerical score, which can significantly increase resale value. PSA graded nearly 20 million items in 2025, and partnerships like GameStop’s PSA drop-off service have made the process easier than ever. A PSA 10 card can be worth several times more than the same card ungraded.

How do Pokémon card returns compare to the stock market?

Over 20 years, Pokémon cards as a category are up 3,261%, with an average annual return around 46%, compared to the S&P 500’s roughly 12% average annual return. However, this figure reflects top-performing rare cards, not the average card. Most cards lose value or stay flat, so direct comparisons to index fund investing are misleading without that context.

Is the Pokémon card market in a bubble?

There are bubble-like characteristics in certain segments, particularly mass-produced modern cards being hoarded as “investments.” However, the overall franchise is nearly 30 years old, still growing, and backed by genuine cultural demand. Vintage cards with fixed supply are likely more insulated from a correction than modern cards produced in the billions.

What is Pokémon TCG Pocket and does it affect physical card values?

Pokémon TCG Pocket is a mobile app that simulates the pack-opening experience digitally. It earned nearly $1.3 billion in its first year. Rather than cannibalizing physical card sales, it appears to complement them by keeping players engaged with the brand and often driving them toward physical collecting.

What percentage of collectibles spending does Gen Z account for?

Gen Z is driving 56% of all collectibles spending in 2025, according to Fortune. They treat Pokémon cards and similar collectibles as tradable lifestyle assets, similar to how sneakers and streetwear function in youth culture.


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