The 25 to 45 age bracket dominates the collectibles market, with over 58% of U.S. collectors falling within this range. This cohort, primarily composed of Millennials and older Gen Z consumers, has transformed what was once considered a niche hobby into a multi-billion dollar industry. For Pokemon card collectors specifically, this demographic represents the generation that grew up with the original 1996 release and now possesses the disposable income to pursue cards they could only dream of owning as children.
This concentration of buying power in the 25-45 range defies the stereotype of collectors as either teenage hobbyists or retired enthusiasts with time on their hands. The reality is far more nuanced: a 32-year-old software developer bidding on a PSA 10 Charizard is a more common sight at auction than the popular image suggests. The so-called “kidult” demographic now commands approximately 34% of toy collectibles market revenue in 2025, and this segment is projected to grow at a compound annual growth rate of 10.8% through 2033. This article examines the specific factors driving different age groups into the collectibles market, explores why Millennials and Gen Z view Pokemon cards as both passion projects and investment vehicles, and addresses what these trends mean for the future of card collecting and pricing.
Table of Contents
- Why Do Adults Aged 25-45 Buy More Collectibles Than Other Age Groups?
- The Millennial Surge: A 48% Rise in Collector Participation
- How Gen Z Approaches Pokemon Card Collecting Differently
- What Motivates Teenage Collectors in Today’s Market?
- Why Older Collectors Face Different Market Challenges
- The Investment Angle: When Collectibles Become Alternative Assets
- What the Future Holds for Collectibles Demographics
- Conclusion
Why Do Adults Aged 25-45 Buy More Collectibles Than Other Age Groups?
The dominance of the 25-45 demographic stems from a convergence of financial capability, emotional attachment, and shifting cultural attitudes. Unlike teenage collectors who rely on allowances or part-time job income, adults in this bracket have established careers and rising disposable income. A collector in their mid-thirties can justify spending $500 on a vintage holographic card in a way that their 15-year-old self never could. Nostalgia functions as the primary emotional driver. The original Pokemon sets arrived in North America in 1999, meaning someone who was 10 years old during the initial craze is now in their mid-thirties.
This generation doesn’t just want Pokemon cards; they want specific Pokemon cards that represent childhood memories, trading sessions during lunch breaks, and Saturday morning cartoons. The emotional premium on these items translates directly into willingness to pay higher prices. Cultural stigma around adult collecting has also eroded significantly. Twenty years ago, a professional admitting to collecting Pokemon cards might have faced ridicule. Today, that same admission often sparks conversations about investment returns or shared memories. This normalization has opened the floodgates for adults who may have suppressed their interest in collecting to re-enter the hobby openly.

The Millennial Surge: A 48% Rise in Collector Participation
Market data reveals a 48% rise in millennial collectors entering or returning to the hobby, accompanied by a 29% surge in online auction engagement driven by younger demographics. These figures reflect not just casual interest but active participation in the buying and selling ecosystem. Online platforms have democratized access to rare cards, allowing a collector in rural Montana the same opportunity to bid on a first-edition base set pack as someone in New York City. However, this surge comes with caveats.
Not all millennial collectors operate with the same motivations or budgets. A significant portion treats collectibles as alternative investment assets, seeking cards with appreciation potential rather than personal significance. This investment-driven approach can inflate prices beyond what pure hobby collectors consider reasonable, creating tension within the community between those who collect for love and those who collect for returns. The 37% growth in digital collectible demand from younger demographics also signals a generational shift in what constitutes a “collectible.” While physical Pokemon cards remain the core product, NFT-adjacent offerings and digital card games have captured attention, particularly among collectors under 30. Traditional collectors should note that this digital expansion may eventually dilute focus and spending from physical cards.
How Gen Z Approaches Pokemon Card Collecting Differently
gen Z collectors, roughly those born between 1997 and 2012, approach the hobby with different reference points than their millennial counterparts. The oldest members of this generation were toddlers during the original Pokemon craze, meaning their nostalgia attaches to later sets, video game generations, and different Pokemon entirely. A Gen Z collector might prize cards from the Diamond and Pearl era or modern sets rather than the base set cards that command astronomical prices among older collectors. This generational difference creates interesting market dynamics.
While a PSA 10 Shadowless Charizard might sell for six figures due to millennial demand, certain modern chase cards appeal specifically to Gen Z buyers who have their own hierarchy of desirable pulls. The market is not monolithic; age-specific preferences create pockets of demand that savvy collectors and investors should recognize. Gen Z also demonstrates stronger comfort with digital purchasing channels and social media-driven trends. A TikTok video can spike demand for specific cards overnight in ways that older collectors find bewildering. This volatility represents both opportunity and risk: prices driven by social media attention can collapse as quickly as they rise once the algorithm moves on.

What Motivates Teenage Collectors in Today’s Market?
Teenage consumers represent the traditional entry point into collecting, though their purchasing power limits participation in high-end markets. Current teenage collectors show increased interest in K-pop memorabilia and figurines alongside trading cards, fragmenting their hobby spending across multiple categories. A 16-year-old might allocate their budget between Pokemon cards, anime figures, and music merchandise rather than concentrating entirely on one collectible type. The comparison between teenage and adult collecting reveals a fundamental tradeoff: teenagers have time and enthusiasm but limited funds, while adults have funds but limited time.
A teenage collector might spend hours researching card values and hunting for deals at local shops, while an adult collector might simply purchase desired cards outright from online marketplaces. Neither approach is superior, but they produce different collection profiles and market behaviors. For Pokemon specifically, teenage collectors often focus on playable cards for the trading card game rather than vintage collectibles. This functional approach means they’re purchasing different products than the adult collector chasing PSA-graded vintage pulls. Understanding this distinction matters for anyone analyzing market trends or predicting which cards might appreciate.
Why Older Collectors Face Different Market Challenges
Collectors over 50 represent a smaller portion of the Pokemon card market, partly because the franchise didn’t exist during their formative years. Unlike sports cards or coins, Pokemon lacks multi-generational nostalgia extending beyond roughly 40 years of age. A 60-year-old collector might have entered the hobby through grandchildren or general interest in collectibles, but they lack the childhood emotional connection that drives premium pricing behavior. This age group does participate in the broader collectibles market significantly, particularly for antiques, sports memorabilia, and traditional categories.
The global collectibles market reached USD 306.44 billion in 2024 and is projected to hit USD 535.50 billion by 2033, reflecting demand across all categories and demographics. Pokemon cards represent one slice of this larger pie, albeit a growing one. A limitation worth noting: collectors entering the Pokemon market without existing knowledge face a steep learning curve regarding authentication, grading, and fair pricing. Scams and counterfeit cards pose real risks, and the market’s rapid price movements can punish uninformed buyers. Regardless of age, new collectors should invest time in education before investing significant money in cards.

The Investment Angle: When Collectibles Become Alternative Assets
Recognition of high-end collectibles as alternative investment assets has accelerated across all age groups, but particularly among the 25-45 demographic. This shift views a graded vintage Pokemon card similarly to a stock certificate or gold bar: an asset with potential appreciation that also happens to spark joy. The distinction matters because investment-minded collectors apply different criteria when selecting purchases. Consider two collectors eyeing the same $2,000 card. One loves the artwork and wants it for a personal collection. The other sees potential to flip it for $3,000 within two years.
Both might complete the purchase, but their holding periods, condition requirements, and price sensitivity differ substantially. When investment buyers dominate a market, price discovery changes and volatility increases. The tradeoff between passion and investment isn’t always comfortable. Some collectors report that treating cards as investments diminished their enjoyment, transforming a hobby into another portfolio to monitor anxiously. Others find the dual nature appealing. There’s no universal answer, but collectors should honestly assess their motivations before committing significant funds.
What the Future Holds for Collectibles Demographics
The toy, figurines, and consumer collectibles market is estimated at $52.2 billion in 2025 with an expected compound annual growth rate of 24.6%. This aggressive growth projection suggests the 25-45 demographic will remain dominant while both younger and older cohorts gradually expand their participation. As today’s teenage collectors mature into their peak earning years, their preferences will reshape market demand in ways we can only partially anticipate.
The digitally native characteristics of younger collectors will likely push the market toward more online transactions, digital verification systems, and perhaps hybrid physical-digital products. Physical cards aren’t disappearing, but the infrastructure surrounding their sale and authentication will continue evolving. Collectors of all ages should expect the market of 2033 to operate quite differently from today’s landscape.
Conclusion
The 25-45 age bracket purchases more collectibles than any other demographic, representing over 58% of U.S. collectors and driving a 48% rise in millennial market participation. This dominance stems from the convergence of nostalgia, disposable income, decreasing social stigma, and recognition of collectibles as legitimate alternative investments.
For Pokemon cards specifically, this demographic represents adults who grew up with the franchise and now possess the means to collect seriously. Understanding these demographic patterns helps collectors and investors alike make informed decisions. Whether you’re a nostalgic millennial chasing childhood favorites, a Gen Z collector focused on modern sets, or a newcomer of any age exploring the market, recognizing who else is bidding against you matters. The market rewards those who understand not just what they’re collecting, but who they’re collecting alongside.


