Yes, Pokemon cards absolutely count as assets, just like gold does. Both meet the formal accounting definitions of an asset: they are resources with economic value that can be converted into cash. The International Financial Reporting Standards (IFRS) defines an asset as “a present economic resource controlled by the entity as a result of past events that has the potential to produce economic benefits.” A first edition holographic Charizard sitting in your safe fits that definition just as well as a gold bar does. When Logan Paul purchased a Pokemon card for $5.3 million in 2022, setting a Guinness World Record, he was making an asset acquisition no different in principle than buying precious metals or real estate.
The difference lies not in whether they qualify as assets, but in how they behave as investments. Gold has over 5,000 years of history as a store of value, while Pokemon cards have existed for roughly three decades. Yet the numbers are striking: Pokemon cards as a category have increased in value by 3,800% from 2004 to 2025, and the global collectibles market is projected to hit $450 billion in 2026. The real question for collectors and investors is not whether these cards are assets, but whether they function as reliable stores of value. This article breaks down exactly what makes something an asset under official accounting standards, compares Pokemon cards to gold across key investment metrics, and examines the risks and opportunities in treating your collection as a financial holding rather than just a hobby.
Table of Contents
- What Makes Something an Asset Under Financial Standards?
- How Pokemon Cards Compare to Gold as Investment Assets
- The Hidden Costs and Risks of Pokemon Card Assets
- Tax Treatment and Portfolio Considerations
- Market Position and Institutional Recognition
- Building a Diversified Asset Portfolio with Collectibles
- The Future of Pokemon Cards as a Recognized Asset Class
- Conclusion
What Makes Something an Asset Under Financial Standards?
The definition of an asset is more precise than most people realize. According to US GAAP (Generally Accepted Accounting Principles), an asset is “a present right of an entity to an economic benefit.” This means three things must be true: you must control it, it must have resulted from a past transaction or event, and it must have the potential to generate future economic benefits. A sealed booster box you purchased last year checks all three boxes. Assets fall into several categories that matter for understanding where are-absolutely-assets-in-my-mind/” title=”Why Base Set Pokemon Cards are Absolutely Assets in My Mind”>pokemon cards fit. Tangible assets are physical items like real estate, vehicles, and equipment.
Intangible assets include patents, copyrights, and trademarks. Current assets are expected to convert to cash within one year, while non-current assets are long-term holdings not readily convertible to cash. Pokemon cards are tangible, non-current assets in most cases, though a highly liquid PSA 10 graded card might reasonably be considered current if you could sell it within weeks. The IRS treats both gold and Pokemon cards the same way for tax purposes: as collectibles subject to a maximum 28% capital gains tax rate. This is higher than the 20% maximum rate for stocks and most other investments. That tax treatment alone signals that the government recognizes both as legitimate asset classes with real economic value.

How Pokemon Cards Compare to Gold as Investment Assets
The comparison between Pokemon cards/” title=”Are We In a Pokemon Card Bubble Now for Vintage Base Set Collector’s Cards?”>cards and gold reveals two very different asset profiles. Gold offers extremely high liquidity, with ETFs allowing you to buy or sell within minutes during market hours. Pokemon cards offer moderate liquidity at best, with even highly desirable PSA 10 graded cards typically taking 7 to 14 days to sell through established marketplaces. For someone who might need emergency access to funds, this difference matters enormously. However, Pokemon cards have demonstrated growth rates that gold cannot match. Vintage cards are expected to see 30 to 50 percent price increases leading into Pokemon’s 30th anniversary in 2026, and analysts project a 15 to 25 percent compound annual growth rate for graded cards through 2035.
Gold’s appeal lies in stability and its low correlation with other assets, making it valuable for portfolio diversification. It has proven itself as a hedge during economic uncertainty across millennia of human history. The expertise required differs dramatically between these assets. Buying gold requires minimal specialized knowledge, especially through ETFs. Pokemon card investment demands significant expertise in grading standards, authentication, market trends, and condition assessment. A collector who cannot distinguish between a PSA 9 and PSA 10, or who fails to spot a counterfeit, faces risks that simply do not exist in the gold market.
The Hidden Costs and Risks of Pokemon Card Assets
Storage and maintenance costs eat into returns for both asset classes, but in different ways. Gold requires vault fees for secure storage, and those costs are predictable. Pokemon cards require authentication fees, proper storage materials, insurance, and climate-controlled environments to maintain condition. A card that drops from gem mint to near mint condition due to improper storage can lose a substantial percentage of its value overnight. Counterfeits remain a persistent and growing threat in the Pokemon card market. As prices rise, so does the sophistication of forgeries.
This risk simply does not exist with gold in the same way, since established dealers have reliable methods to verify precious metal authenticity. For Pokemon cards, even grading companies occasionally make errors, and the secondary market includes both innocent sellers of fakes they do not recognize and deliberate fraudsters. The 1990s Beanie Baby boom serves as a cautionary tale for anyone treating collectibles as serious investments. At their peak, certain Beanie Babies commanded thousands of dollars. Today, most are essentially worthless. While Pokemon has stronger fundamentals, including an active game, ongoing media franchise, and global brand recognition, no collectible market is immune to the kind of sentiment shift that can collapse values rapidly.

Tax Treatment and Portfolio Considerations
Both gold and Pokemon cards face the 28% maximum capital gains tax rate as collectibles, putting them at a disadvantage compared to traditional securities. If you hold a stock for over a year and sell it at a profit, you pay a maximum of 20%. Sell a Pokemon card at the same profit, and you owe up to 28%. This difference compounds significantly over time and multiple transactions. Neither asset produces cash flow while you hold it.
Gold pays no dividends, and Pokemon cards generate no income unless you sell them. This distinguishes both from stocks, bonds, or real estate, where ownership can generate ongoing returns. The entire investment thesis for both gold and Pokemon cards rests on price appreciation, which requires finding a buyer willing to pay more than you did. The Knight Frank Luxury Investment Index showed luxury collectibles achieving 7% year-over-year growth, with some niche categories like Lego sets seeing up to 11% increases that outperformed both gold and real estate. Pokemon cards, as part of this broader collectibles category, have benefited from increasing institutional interest in alternative assets. However, past performance in any asset class provides no guarantee of future returns.
Market Position and Institutional Recognition
Pokemon’s dominance in the grading market offers some evidence of its staying power as an asset class. Pokemon accounted for 97 of the top 100 cards graded by PSA in the first half of 2025. This concentration suggests that professional collectors and investors have converged on Pokemon as the primary trading card investment vehicle, much as gold has become the primary precious metal for most investors despite the existence of silver, platinum, and palladium. The $450 billion projected collectibles market for 2026 represents a substantial pool of capital. When markets reach this size, they attract infrastructure: authentication services, insurance products, storage solutions, and eventually financial instruments like funds and indices.
Gold has had these support structures for centuries. Pokemon cards are developing them now, which reduces some risks while potentially increasing competition and market efficiency. However, institutional interest cuts both ways. As more capital flows into Pokemon cards, prices rise, but so does scrutiny. Grading standards may tighten, authentication requirements may increase, and market manipulation becomes a greater concern. A market dominated by passionate collectors behaves differently than one with significant speculative capital, and long-term collectors may find the investing crowd changes the nature of what they own.

Building a Diversified Asset Portfolio with Collectibles
Financial advisors who acknowledge alternative assets typically recommend keeping collectibles to a small percentage of overall holdings. The standard guidance suggests that speculative and illiquid assets should represent no more than 5 to 10 percent of a portfolio. Within that allocation, diversifying across multiple collectible categories reduces the risk of any single market collapsing.
A collector who already owns significant Pokemon card value might consider whether adding gold provides meaningful diversification. The two assets respond differently to economic conditions: gold typically rises during uncertainty and inflation, while Pokemon cards may be more sensitive to discretionary spending and collector sentiment. Owning both creates some hedging effect, though neither replaces traditional diversified investments in stocks and bonds for most investors.
The Future of Pokemon Cards as a Recognized Asset Class
The 30th anniversary of Pokemon in 2026 represents a significant upcoming catalyst for the market. Anniversary years historically drive collector interest and price appreciation across many collectible categories. Combined with projected 15 to 25 percent compound annual growth rates for graded cards through 2035, the near-term outlook for Pokemon cards as assets appears favorable, though predictions in collectible markets carry substantial uncertainty.
What seems likely is continued professionalization of the market. Authentication, grading, and trading infrastructure will become more sophisticated. This benefits serious collectors who treat their cards as assets, while potentially reducing opportunities for those who found undervalued cards through personal knowledge and effort. The Pokemon card market of 2035 will probably look more like the gold market than the hobby shop environment of past decades.
Conclusion
Pokemon cards qualify as assets by every formal definition, and they share the same 28% collectibles tax rate as gold. The key differences lie in liquidity, volatility, required expertise, and length of track record. Gold offers stability and a 5,000-year history.
Pokemon cards offer higher potential returns with higher risks and a need for specialized knowledge that gold investment does not require. For collectors who already own significant Pokemon card value, understanding the asset nature of their holdings enables better decision-making about insurance, storage, and eventual sale. For those considering Pokemon cards purely as investments, the comparison to gold highlights both the opportunity and the risk. These cards are real assets with real value, but they demand more from their owners than a gold ETF ever will.


