What Does the 4th Print Symbolize in Pokémon Card History

The 4th print symbol in Pokémon card history marks a key shift in how Wizards of the Coast produced early English Pokémon Trading Card Game sets, specifically showing up on unlimited edition cards from the Base Set and Jungle expansion to help collectors spot later production runs that fixed printing errors or tweaks.[3] This simple little symbol—a tiny number 4 inside a black circle printed near the bottom right of the card’s artwork—popped up as part of a series of print indicators that Wizards used starting in 1999, right after the massive hype of Pokémon’s launch made printing demands skyrocket.[3]

Back in the late 1990s, Pokémon cards exploded in popularity. The Base Set hit stores in January 1999, printed by Wizards of the Coast, who handled the English TCG before The Pokémon Company took over. Early prints came in three main flavors: shadowless (no drop shadow under the artwork box), 1st edition (with a gold stamp saying “1st Edition” in the bottom left), and unlimited (the most common, with shadows under the art). But as factories churned out millions of cards to meet demand, little mistakes crept in—like wrong text, color smudges, or missing details. Wizards started adding these print symbols to track which batch a card came from, making it easier to spot corrections or errors.[3]

The symbols themselves were basic: a 1 in a circle for the first unlimited print run, 2 for the second, 3 for the third, and so on. Most cards stopped at the 3rd print, but some rarer ones got a 4th print symbol. This 4th print meant the card was from an even later production wave, often after Wizards had fixed issues from earlier runs. For example, in the Base Set, cards like Rocket’s Minefield Gym had errors in 1st edition and early unlimited prints where they forgot to say how many damage counters to place on Pokémon. The unlimited version got corrected late in its print run, and those corrected ones sometimes carry the 4th print mark, turning the error-free version into something collectors chase because it’s scarcer.[3]

Why does this matter? In Pokémon card history, print symbols turned everyday cards into treasure hunts for perfectionists. Shadowless cards from the 1st print run are already super valuable because they have brighter colors and no shadows, feeling more like the original Japanese versions. But as prints went to 2nd, 3rd, and 4th, the cards got subtle changes—darker colors, fixed text, or even tiny art tweaks. The 4th print symbolizes the end of the line for many Base Set cards, a sign that Wizards was wrapping up production on those originals before moving to Jungle and Fossil sets. It’s like a factory stamp saying, “This is the final tweak before we print a zillion more.”[3]

Take the Jungle set, released in June 1999. It had its own print runs, and again, 4th prints show up on unlimited cards. Errors here were wild—like a prototype Jungle pack that hinted at secret chase cards, or Gengar holos with a big yellow ink blotch on the back looking like a flexing arm. Some unlimited non-holos had inverted backs or double-printed backs from printer mishaps, and later prints, including 4th ones, avoided those goofs.[3] A black flame Ninetales from early unlimited Jungle prints had black flames instead of blue, but Wizards switched it mid-run, so 4th prints have the “correct” blue flames, making early black ones rarer.[3]

Collectors geek out over this because print symbols affect value big time. A Base Set Charizard shadowless 1st edition can fetch hundreds of thousands, but even common unlimited cards with a 4th print might be worth more if they’re error-free or from a short run. The Pikachu MTG Stock Test Proof, a bizarre test print on a Magic: The Gathering card back, sold for $45,000 in June 2025—proof that printer experiments from that era are gold.[1] Similarly, corrected Rocket’s Minefield Gym unlimiteds from late prints (possibly 4th) are desirable over the error versions because they’re harder to find.[3]

Digging deeper into history, these symbols tie back to how Pokémon TCG evolved from Japan. Japanese cards had their own print codes, but Wizards adapted them for English. The Base Set mirrored Japan’s early sets with watercolor art by Ken Sugimori, like the Beta Presentation Charizard promo that kept old attack rules before final tweaks.[1] Print runs mattered because demand was insane—kids trading at school, stores selling out instantly. Wizards printed non-stop, leading to these markers. By Fossil in October 1999, symbols continued, but 4th prints faded as production stabilized.

One cool story is how these symbols help spot fakes. Counterfeits often miss the exact placement or shading of the 4th print circle—it’s crisp, small, about the size of a period, in black ink matching the card’s border. Real 4th prints align perfectly with the artwork border, no bleed. Serious buyers check PSA or BGS slabs, where graders note the print mark. For instance, Masaki Trade Promos from Japan—mail-in evolutions like Alakazam or Gengar—aren’t English prints but echo the era’s rarity, with mint ones hitting thousands due to mailing damage.[2] English 4th prints share that vibe: survivors from heavy production.

Beyond Base and Jungle, 4th prints sneak into Team Rocket (November 2000), where errors like missing text persisted. Unlimited prints there got symbols up to 4, symbolizing Wizards squeezing out fixes amid growing pains. Wizards lost the license in 2003, passing to Pokémon Company, ending their print symbol era. Modern sets use set codes instead, like “SWSH” for Sword & Shield, but nothing as gritty as those early numbers.

What makes the 4th print special in the big picture? It symbolizes Pokémon TCG’s wild youth—when a kid’s binder could hold a fortune by accident. Early collectors didn’t know; they just played. Today, a 4th print Base Set Pikachu might not break bank, but pair it with rarity, and it’s a story. Like the Wonder Platinum promo from 2009 Japan Nationals, only 20 made, selling for $51,250—rarity from limited prints.[1] 4th prints remind us production wasn’t perfect; it was human (or machine) error turned legend.

Flash to errors tied to prints: Double-printed backs on a dozen Jungle uncommons, where the Poké Ball back printed twice, inverted. Those are unlimited, likely early runs before 4th stabilized sheets.[3] Inverted backs on Suicune or Unown Y—super few, from misfed printers. 4th prints dodged these, making them “reliable” in collector eyes.

Grading amps this up. PSA 10s of 4th print cards shine because late runs used fresher plates, less wear. Population reports show low pops for 4th prints—supply dried up as Wizards shifted sets. A