Did Wizards Ever Reprint the Base Set Charizard After the 4th Run

Did Wizards of the Coast ever reprint the Base Set Charizard card after its fourth print run? No, they did not. The original Base Set from 1999, including the famous holographic Charizard numbered 4/102, stopped production after four distinct print runs, and Wizards never brought it back in any later sets during their time handling Pokémon cards.

To understand this fully, let’s step back to the very beginning of Pokémon trading cards in the West. Wizards of the Coast, the company behind Magic: The Gathering, got the license to produce English-language Pokémon cards in 1999. They kicked things off with the Base Set, released in January of that year. This set had 102 cards, and right away, the holographic Charizard became the star everyone chased. It showed the fierce dragon Pokémon breathing blue flames, with that shiny starlight holo pattern that made it pop under light. Demand exploded because Pokémon was huge from the video games and anime, and kids everywhere wanted their own Charizard.

Print runs for Base Set came in four waves, each marked by a tiny symbol in the bottom left corner of the card, near the artwork. The first run had no symbol at all, making those “1st Edition” cards super rare today. The second run added a little L-shaped drop, the third a solid black dot, and the fourth a spaced-out dotted line, kind of like a broken underline. These markers helped factories track which batch a card came from. By the fourth run, Wizards shifted to “Unlimited” prints, dropping the 1st Edition stamp to meet endless demand without the scarcity hype. Charizard from all these runs shares the same artwork by Mitsuhiro Arita, the same stats—120 HP, attacks like Fire Spin and Energy Burn—and the same flavor text about soaring in the sky.

But here’s the key: after that fourth run, production on Base Set Charizard halted completely. Wizards did not order any more sheets with this exact card. Why? The Pokémon boom kept growing, so they moved straight into expansions like Jungle, Fossil, and Base Set 2, which reprinted some Base Set cards but not Charizard. Base Set 2, released in 2000, gave fresh art and slight tweaks to cards like Blastoise or Venusaur, but skipped the big dragon entirely. Collectors confirm this through print indicators—no fifth symbol ever appeared on any verified Base Set Charizard. Sites tracking prices, like those monitoring recent sales, still list fourth-run Charizards as the final original version, with ungraded copies around $200 and top PSA 10 gems over $10,000 as of late 2025 sales data.

Think about how printing worked back then. Factories printed massive sheets of 11 by 11 cards, with holos like Charizard placed strategically to minimize waste. Errors popped up sometimes, like the “Black Dot Charizard” in Unlimited prints, where a tiny ink blob covered the “t” in “Nintendo” at the bottom. That error stuck around because it was minor, but it shows Unlimited runs had quirks without new Base Set designs. No records exist of Wizards approving extra Base Set sheets post-fourth run. Instead, they experimented with test prints, like the wild “Disco Holofoil Charizard,” a prototype with a funky swirling foil pattern different from the final starlight one. That never hit stores—it sold for over $100,000 in auctions years later as a one-of-a-kind tester.

Digging deeper into Wizards’ era, which ran until 2003, they released over a dozen sets. Neo Genesis brought new Pokémon like Typhlosion, but no Base Set reprints. Legendary Collection in 2002 did include a Charizard holo, but it was a fresh take with updated borders and the classic Base Set art recreated on “fireworks” reverse holos—totally distinct from the 1999 original. Skyridge, their last set, had a Crystal Charizard with e-Reader tech, but again, not a Base Set redo. Wizards focused on innovation: new mechanics, shinies, crystals, and low-print e-Series to keep collectors hooked. Base Set stayed frozen in time as the “vintage” starter.

Why no reprints? Simple business sense. Reprinting the exact Base Set Charizard would flood the market, tanking values for early collectors and Wizards’ profits on new sets. Pokémon Company, partnering with Wizards, pushed forward with Japanese-style expansions. Nintendo took over printing in 2003, and even they avoided straight Base Set copies at first—though later sets like XY Evolutions in 2016 nodded to originals with similar art, those were modern prints under a new company, not Wizards. Wizards’ license ended cleanly after Skyridge, with no overlap or secret Base Set revivals.

Proof piles up from collector communities and databases. Bulbapedia logs every error and print variant, and Base Set Charizard tops out at four runs—no mentions of later ones. Auction histories show fourth-run cards dominating high-end sales, like NM copies fetching $500-plus recently. Price trackers confirm steady demand without sudden supply spikes that reprints would cause. Test proofs, like Pikachu on Magic backs, prove Wizards tinkered pre-launch but locked in Base Set designs without post-fourth extensions.

For anyone hunting these cards today, condition matters most. Fourth-run Unlimited Charizards are common enough for new collectors—watch for that dotted line symbol to confirm. Shadows or centering issues from 25-year-old packs drop grades fast, but a solid NM still holds value. Store your collection in sleeves and top loaders, away from sunlight to preserve the holo shine. Fake Charizards exist, often with off-colors or blurry text, so check seller reps on trusted marketplaces.

Beyond Charizard, Base Set’s legacy shaped everything. It set rarity stars (holo, rare, uncommon), energy costs, and evolution lines still used today. Without those four runs, no iconic pulls from booster packs sealed since ’99. Wizards printed millions, but scarcity hit 1st Editions hardest—Unlimited fourth runs eased access without endless reprints.

Errors add fun layers. That Black Dot on Unlimited Charizards? Minor print glitch with holoshift quirks, mass-produced since uncorrected. Similar issues hit Clefairy or Dark Charizard from later sets, but Base Set stayed clean post-fourth. Late Unlimited fixes, like Blaine’s Charizard energy symbols in Gym sets, show Wizards did tweak, just not for Base.

In the big picture, Wizards’ choice to halt Base Set after four runs preserved its magic. Modern printings homage it, but nothing matches opening a fresh ’99 pack with that raw Charizard pull. Collectors debate forever: was fourth the end, or did straggler sheets sneak out? Evidence says no—four runs, done. Chase them graded if you can; values climb as nostalgia grows.

Test prints tease what-ifs, like missing energy symbols on Disco foils or Beta rules tweaks from Japanese previews. Wizards nailed the final formula, then evolved. No fifth run, no reprints—just pure, unrepeated history.

Vintage hunts thrive on details. Compare symbols side-by-side: blank for first, L-drop second, dot third, line fourth. Feel the card stock—thicker than today’s. Smel