Direct answer: There is no single universal number for how many “4th print” cards exist compared to “Unlimited” cards across collectible card games; the counts vary by game, set, and print run, and authoritative numbers must be taken set‑by‑set from publisher print‑run statements, industry research, and auction/population databases[1][2].
Context and explanation
What “4th print” and “Unlimited” mean (most likely interpretation)
– “Unlimited” usually refers to an early, broadly distributed printing of a set intended for general retail distribution; in some games (for example, Magic: The Gathering) Unlimited refers to a distinct printing run that followed Alpha/Beta and had different card frame details and often a much larger print quantity[1].
– “4th print” typically means the fourth distinct print run of a specific card or set edition (for example, Revised Fourth Edition in some games or the fourth print-sheet version of a particular card). The terminology and meaning differ between product lines: some TCGs use edition names (Alpha/Beta/Unlimited/Revised), others simply reprint cards in later expansions or reprint sets; some collectors call later reprints “4th print” when the card has had three prior printings. Because these are descriptive collector terms rather than standardized industry labels, usage varies by community and title.
Why there is no single global count
– Print runs are set at the product (set/edition) level by the publisher and differ dramatically between sets and over time; early printings (Alpha/Beta/1st Edition) are often tiny relative to mass-market unlimited reprints, but later special printings (promos, misprints, factory variations, or limited mail‑in promos) can be rarer than some originals[1][3].
– Publishers rarely publish full sheet‑level print numbers for each distinct printing of every individual card; public figures are intermittent and typically limited to milestone or early runs (for example, widely cited Beta print‑run figures for original Magic: The Gathering sets have been published, while precise print quantities for most later reprints are not)[1].
– Rarity in the secondary market depends on survivorship, distribution channels, and collector behavior—not just raw print count. Many Unlimited printings had higher total counts but also wider use in gameplay and trade; that increases surface damage and attrition, sometimes making mint examples rarer than expected[2][3].
How collectors and researchers estimate comparative counts
– Use publisher statements where available: some historic print runs (e.g., Alpha/Beta for Magic: The Gathering) have documented or reported figures and provide a baseline to compare Unlimited and later prints[1].
– Consult population reports from grading companies (PSA, CGC) and auction/pop sales databases; these give population counts of graded examples that can be used as one proxy for relative scarcity, though they are biased toward high‑grade survivorship and collector submissions.
– Examine production errors and corrected print runs: sometimes Unlimited or a late print was corrected during the run (making the corrected unlimited copies rarer), or error sheets produced rarer varieties that collectors chase[2].
– Use specialized community research and catalogues: fan sites, wikis, and specialist blogs often collect evidence (promo campaign numbers, mail‑in campaign statistics) that reveal how many copies were distributed for a particular promo or special print (for example, Masaki promos in Pokémon were distributed by mail-in campaigns and are known to be very scarce because many submitted cards were lost or damaged)[3].
Representative examples to illustrate the differences (authoritative, sourced)
– Magic: The Gathering early prints — Alpha vs. Beta vs. Unlimited: The original Limited Edition had separate Alpha and Beta print runs and then an Unlimited printing; Beta’s print run is commonly cited at about 7.3–7.8 million cards, larger than Alpha, while Alpha was much smaller and sold out quickly; Unlimited was another large reprint that changed visual details and had broad distribution[1]. These set-level published or reported figures show how early limited prints (Alpha) can be far rarer than later Unlimited printings even within the same set[1].
– Pokémon Base Set errors and Unlimited corrections: In Pokémon, some 1st Edition prints retained errors that Unlimited print runs later corrected, and some corrected Unlimited variations became rarer and more desirable than the error version because the correction happened late in the run—this illustrates how raw print count and variant timing both affect scarcity[2].
– Mail‑in promos and special runs (Pokémon Masaki promos): Special promotions that required collectors to mail cards in yielded very small distributed populations; for instance, Masaki Trade promos (Alakazam, Machamp, Gengar, Golem, Omastar) were mailed back to entrants and many submissions were damaged or lost, producing exceptionally low surviving mint counts compared to regular Unlimited retail printings[3].
Practical steps to determine counts for a particular card or set
1. Identify the exact printings you mean: publisher name, set name, and edition (e.g., Magic: The Gathering — Limited Edition Unlimited 1993; Pokémon Base Set — Unlimited 1999; or a specific “fourth print” note used by that collecting community).
2. Search official publisher communication and credible secondary sources for print run figures (developer interviews, press releases, published retrospectives). For historic MTG prints, interviews and retrospectives cite Alpha/Beta/Unlimited print run info[1].
3. Check grader population reports (PSA, CGC) for how many graded copies of each printing exist—useful as a relative metric though biased toward high‑grade copies.
4. Consult community databases and specialist wikis/blogs for promo and error variant counts (examples: Bulbapedia for Pokémon error/correction notes[2], collector blogs for mail‑in promos[3]).
5. Use auction history and marketplace inventories (e.g., major auction houses, long‑running marketplace listings) to gauge how frequently each printing appears for sale.
Limitations and cautions
– Publisher print numbers are infrequently comprehensive; many modern publishers do not disclose the exact number of copies printed per card or per sheet beyond broad product shipment numbers. When they do release numbers, they’re most often for early historic sets or notable limited runs[1].
– Grader population counts are skewed by which cards collectors submit for grading; extremely valuable cards may have many graded examples, while common cards rarely get graded even if millions were printed—so population numbers are not a direct measure of overall print quantity.
– Secondary‑market rarity can be affected more by survivorship bias, condition, and collector demand than by absolute print run. A massive Unlimited run could still produce fewer mint examples in circulation than a small promo if most Unlimited copies were heavily played.
– Error/corrected print distinctions can invert expected rarity (corrected Unlimited variants can be rarer than uncorrected 1st Edition misprints, or vice versa) depending on at‑what‑point corrections were applied in the production run[2].
If you tell me which game and which specific set/card(s) you want compared (for example: “How many 4th

